Guest-edited by Carl Therrien, John Aycock, and Cindy Poremba
Videogame creators have been obsessed with the simulation of visual perception long before the contemporary development of photorealistic 3D simulations. The videogame medium has been caught in a paradoxical remediation scenario, which can help understand this obsession better: while it proposes, thanks to interactivity, a more immediate experience than captured media such as photography and cinema, it could not measure up to their perceptual realism. This digital book explores the obsession of videogame designers to integrate cinema-like images, and the numerous technological challenges faced. It also highlights how a direct remediation of captured film sequences led to a peculiar intermedial manifestation, the movie game craze of the 1990s, whose contribution to videogame history is still an object of debate to this day.
Carl Therrien, John Aycock, Cindy Poremba
Carl Therrien, John Aycock, Cindy Poremba
Carl Therrien, John Aycock, Cindy Poremba
Carl Therrien, John Aycock, Cindy Poremba
Carl Therrien, John Aycock, Cindy Poremba
Carl Therrien, John Aycock, Cindy Poremba