Edited by Olivier Asselin
The fetishizing of the movie theater makes us neglect other image consumption systems. This digital book follows the thread of the up-close and individual viewing systems, which are closely tied up with film history but which have been neglected by historiography. Here we will examine a few nubs and exemplary moments in which, with the growth of electronics and computerization, the individual viewing system was reactivated, but in a yet more immersive and henceforth interactive form, with new extensions whose nature is both multi-sensory (visual, acoustic, haptic, olfactory, gustatory) and motive (bringing into play the head, hands and the entire body).
Table of contents
- Introduction: Cinema in the Socio-technical Network (Olivier Asselin)
- A Brief Typology of Immersive Viewing Systems (Olivier Asselin)
- Television Eyeglasses (Olivier Asselin)
- First-generation Interactive Headsets (Olivier Asselin)
- Multi-sensory Simulators (Olivier Asselin)
- Stereoscopic Masks for Video Games (Adam Lefloïc)
- Haptic Gloves (Adam Lefloïc)
- From Masks with Controllers to Sensorimotor Implants (Olivier Asselin)
